


all wiiware can be various degrees of slow. game stutters, renders slower the further you go, and the system gets hotterĬrystal Chronicles - don't bother. load stutter gets annoyingĭisney's Brave - ram, thermal, and cpu bottleneck. Rune Factory: Tides of Destiny - playable but not perfect Punch-out - 100% playable but star punches are hard to pull off without real motion controls Inazuma 11 Strikers - 100% speed but variable fps. low fps and IR puzzles don't workĭisney's Epic Mickey - 66-80% speed and pseudoplayableĬrystal Chronicles: Echoes of Time - 50% pseudoplayable just play the DS version Zack & Wiki - runs full speed but requires(yet again) a custom gamesettings file to map the numchuk shakingīomberman Land - crashes on level load(might be fixable via custom gamesettings file)Ĭrash - Mind over Mutant - 100% speed but fps is variableĪlice in Wonderland - unplayable. Xenoblade Chronicles - opening fight is slow, realtime cutscenes are perfectly synced despite crazy variable fps. Super Mario Galaxy - rendered cutscenes run at 60fps(impressive), gameplay is locked to slowmotion 30fps(vps spam?) requires a hex edit to lock all rendering to 30. Ookami - might be playable, needs a custom gamesettings file to map movement, painting, and numchuk shaking.

Kirby's Epic Yarn - Fully playable, but needs a custom gamesettings file to rotate the d-pad 90 degrees playable but painful.ĭonkey Kong Country Returns - requires custom gamesetting to make the right stick swing the numchuk Sam and Max Games - fps is all over the place. Wii - 50% speed, shake feature needs to be mapped in a custom gamesettings file to the right stick unplayable Muramasa - The Demon Blade - Fully Playable DIRT 2 - no render issues, but runs at half speedĬORALINE - playable, but fps has a weird stutter.Īnimal Crossing: City Folk - Fully playableĭriver: Parallel Lines - 58% speed | unplayable
